﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Nate_sRoguelikeGameXNA
{
    class Message
    {
        public Vector2 Location { get; set; }
        public float Rotation { get { return 0f; } }
        public float Scale { get { return 0.5f; } }
        public Vector2 Origin { get { return Vector2.Zero; } }
        public string Text { get; set; }
        public Color Color { get; set; }

        public void Draw(SpriteBatch spriteBatch)
        {
            spriteBatch.DrawString(Game.Consolas, Text, Location, Color, Rotation, Origin, Scale, SpriteEffects.None, 0);
        }

    }
}
